LogicBricks is a vendor of numerous IP blocks, ranging from display controllers, audio controllers, 3D accelerators and many other specialized IP blocks. Most of these IP blocks are designed to work with the Xilinx Zynq 7000 system-on-chip, which includes an FPGA area. And indeed, because the Zynq 7000 does not have a display controller, one of Bootlin customers has selected the LogicBricks logiCVC-ML IP to provide display support for their Zynq 7000 design.
LogiBricks provide one driver based on the framebuffer subsystem and another one based on the DRM subsystem, but none of these drivers are in the upstream Linux kernel. Bootlin engineer Paul Kocialkowski worked on a clean DRM driver for this IP block, and submitted the first version to the upstream Linux kernel. We already received some useful comments on the Device Tree binding for this IP block, which is pretty elaborate due to the number of aspects/features that can be tuned at IP synthesis time, and we will of course take into account those comments and send new iterations of the patch series until it gets merged.
In the e-mail containing the driver patch itself, Paul gives a summary of the IP features that are supported and tested, and those that re either untested or unsupported:
Introduces a driver for the LogiCVC display controller, a programmable
logic controller optimized for use in Xilinx Zynq-7000 SoCs and other
Xilinx FPGAs. The controller is mostly configured at logic synthesis
time so only a subset of configuration is left for the driver to
handle.
The following features are implemented and tested:
- LVDS 4-bit interface;
- RGB565 pixel formats;
- Multiple layers and hardware composition;
- Layer-wide alpha mode;
The following features are implemented but untested:
- Other RGB pixel formats;
- Layer framebuffer configuration for version 4;
- Lowest-layer used as background color;
- Per-pixel alpha mode.
The following features are not implemented:
- YUV pixel formats;
- DVI, LVDS 3-bit, ITU656 and camera link interfaces;
- External parallel input for layer;
- Color-keying;
- LUT-based alpha modes.
Additional implementation-specific notes:
- Panels are only enabled after the first page flip to avoid flashing a
white screen.
- Depth used in context of the LogiCVC driver only counts color components
to match the definition of the synthesis parameters.
Support is implemented for both version 3 and 4 of the controller.
With version 3, framebuffers are stored in a dedicated contiguous
memory area, with a base address hardcoded for each layer. This requires
using a dedicated CMA pool registered at the base address and tweaking a
few offset-related registers to try to use any buffer allocated from
the pool. This is done on a best-effort basis to have the hardware cope
with the DRM framebuffer allocation model and there is no guarantee
that each buffer allocated by GEM CMA can be used for any layer.
In particular, buffers allocated below the base address for a layer are
guaranteed not to be configurable for that layer. See the implementation of
logicvc_layer_buffer_find_setup for specifics.
Version 4 allows configuring each buffer address directly, which
guarantees that any buffer can be configured.
From mid-April to end of August, Victor Huesca, a student from the University of Toulouse joined Bootlin’s team for a 3.5 months internship. His internship was focused on the Buildroot project, and Victor’s mission was to improve various aspect of the tooling around Buildroot to help in the maintenance of this build system. In this blog post, we will present the different improvements and features implemented by Victor during his internship. This internship was funded by Bootlin, and entirely focused on contributing to the Buildroot project.
Notifications of new upstream versions of packages
Buildroot has over 2400 packages for a wide variety of software components, and it is a challenge to keep all of those packages updated with the latest releases from the upstream developers. Buildroot has a nice statistics page with all its packages, and in early 2019, your author added support for querying the release-monitoring.org service to find the latest upstream version of each package. This allowed our statistics page to show the current version in Buildroot and the latest version available upstream for all Builroot packages.
Victor improved this by implementing e-mail notifications to Buildroot developers about their package having new upstream releases available. Indeed, Buildroot has a DEVELOPERS file which associates the name and e-mail of Buildroot contributors/developers with the packages they take care of. So, what Victor did is:
Extend the pkg-stats script, which generates the statistics page, to not only generate a HTML output, but also a JSON output. A JSON output is obviously a lot more usable by other tools. Victor also improved the efficiency of this script in several ways, especially by parallelizing the requests made to release-monitoring.org.
Extend the daily-mail script, which until now was only sending autobuild results, to also send notifications about packages that are not up to date with their latest upstream version
The notifications are sent only once a week, both individually to the developers, and globally on the mailing list. They are grouped in a single e-mail with the existing autobuild results notifications, to minimize the amount of e-mails received by developers. You can see an example of such a notification in this e-mail, with a small excerpt below:
As part of this work, Victor also improved the matching of versions between the Buildroot package versions and the upstream versions. Indeed, for many packages, Buildroot used to use the full Git tag name as the version (for example v1.3), while release-monitoring.org removes any prefix and keeps only 1.3.
As of today, not all Buildroot packages match with a project known by release-monitoring.org, either because release-monitoring.org doesn’t know the project, or because the name is slightly different, but we are improving this progressively (the name mismatch can be handled by creating a mapping on release-monitoring.org, thanks to the concept of distribution they have).
The work of Victor has already proven to be very useful: a number of infrequent contributors suddenly started taking care of the packages they had contributed a long time ago and perhaps forgotten since then, which is very good.
Notifications of defconfig and runtime test failures
Buildroot provides a number of defconfig files, which are example Buildroot configuration for a wide range of hardware platforms (Raspberry Pi, BeagleBone, Qemu emulated machines, NXP or Microchip evaluation boards, and more). These defconfigs offers a very simple way for users to get a minimal Buildroot system up and running on those hardware platforms, making them a great starting point. Of course, to make them useful, they have to build properly, and we regularly build them using Gitlab CI to ensure they continue to build.
Buildroot also has runtime tests, which were initially introduced in the project by your author back in 2017. Those runtime tests are test cases that will each build a specific well-defined Buildroot configuration, boot it under Qemu, and verify that everything works properly. For example, the filesystem test cases will each make a Buildroot build with a specific filesystem image format selected, and boot the result under Qemu, to make sure that the filesystem image is correct and working. We also have a significant number of test cases for Perl or Python modules, which simply build the Perl or Python interpreter with a collection of modules, boot under Qemu, and verify that those modules can be loaded/imported. Just like the defconfigs, these runtime tests are already tested on a regular basis using Gitlab CI, to detect and fix any regression.
However, the results of those tests in Gitlab CI (and especially failures) were not notified to the Buildroot community in a meaningful way. This is where Victor filled in the gap, by adding the appropriate notifications.
He further extended the daily-mail script so that using the Gitlab CI API, the latest Gitlab CI pipelines for the Buildroot project are retrieved, the defconfig and runtime test failures are identified, and the appropriate Buildroot developers and contributors are notified. Indeed, just like packages are referenced in Buildroot’s DEVELOPERS file, the defconfigs and runtime tests are also referenced. The daily-mail script will notify individual developers about the defconfig and runtime tests they take care of, and it will also globally notify the mailing list about all defconfig and runtime test failures.
Overall, thanks to Victor’s work, a single e-mail now reports autobuilder failures, the need to update packages to a newer upstream versions, defconfig build failures and runtime tests failures. This is a really good improvement in the tooling of the Buildroot community!
Buildroot autobuilder search capabilities
Buildroot provides over 2400 packages, and many of them have configurable features and optional dependencies. This creates a massive amount of possible configuration combinations, making it impossible to test all of them. To make sure as many Buildroot configurations build properly, the project has been running for many years the Buildroot autobuilders. A number of build machines build random Buildroot configurations 24/7, and report their results to autobuild.buildroot.org. This helps tremendously the Buildroot developers and maintainers to detect the problematic packages and configurations.
For a long time, the autobuild.buildroot.org allowed to filter build results by architecture, C library, failing package, and a few other criterias. Such filtering is very often useful to understand when a package started failing to build, and in which situations it fails to build.
autobuild.buildroot.org was also collecting in a database all the configuration symbols (the BR2_something symbols) for every Buildroot configuration that was built. However, the size of this database made any query excessively long, so we were not able to make use of it so far. This was annoying because it would sometimes be useful to ask could you tell me which configuration had BR2_PACKAGE_STRACE=y and built successfully ?.
That’s where Victor jumped in:
He improved the database by adding the appropriate indexes and found a reasonably efficient way to query the database when configuration symbols are involved
He added filtering per configuration symbol, which can be done using GET arguments on the main autobuild.buildroot.org page: http://autobuild.buildroot.org/?status=OK&symbols[BR2_PACKAGE_STRACE]=y will show the builds that had BR2_PACKAGE_STRACE=y and that ended successfully. Multiple symbols[name]=value arguments can be passed.
Since writing such queries by hand was a bit cumbersome, Victor also added a new search page.
This work will be very useful in the future to analyze build failures and understand better in which situations they are happening.
Conclusion
Victor’s internship has been very productive in improving the tooling used by the Buildroot community to maintain the project. All the work done by Victor has been merged, is in production, and is already showing some useful results.
This year, Bootlin missed the Embedded Linux Conference North America which took place late August in San Diego, US. It was the first time in many years that Bootlin was completely absent from an Embedded Linux Conference.
But the coming Embedded Linux Conference Europe is going to be different in that respect: Bootlin will once again have a strong presence at this event, which in 2019 takes in Bootlin’s home country, France, from October 28 to October 30. And this year, ELCE is not only in France, but more precisely in Lyon, the city where one of the 3 Bootlin offices is located, so for some of our engineers it will be a very local conference!
As usual, we don’t limit our participation to just attending: we also give talks and tutorials. This year, the following proposals we made have been accepted:
Offloading Network Traffic Classification to Hardware (slides), from Maxime Chevallier, who has done extensive work on the Marvell PPv2 networking driver to add traffic classification offloading, leveraging some advanced capabilities of the hardware
Buildroot: what’s new? (slides), from Thomas Petazzoni, a traditional talk from one of the Buildroot co-maintainers, giving an update on the project and its progress
Flash subsystems status update (slides), from Miquèl Raynal and Richard Weinberger. Miquèl is a Bootlin engineer, maintainer of the NAND flash subsystem in Linux, and co-maintainer of the MTD subsystem. He will co-present with the other MTD co-maintainer Richard Weinberger an update on the MTD subsystem, its recent changes and future work.
Introduction to Linux kernel driver programming (slides), from Michael Opdenacker. As part of the OSS Essentials track of tutorials (formerly named E-ALE), Michael will repeat this tutorial he has already given at previous ELC editions
In addition to being present at the Embedded Linux Conference Europe, Bootlin will also be present:
at the Buildroot Developers Meeting, which will take place on the 3 days before the conference, through to the participation of Buildroot co-maintainer Thomas Petazzoni
at the Linux media summit, which will take place in parallel to the Embedded Linux Conference Europe. Bootlin engineer Paul Kocialkowski will be part of the attendees.
Every year, the X.Org community organizes the X.Org Developers Conference, the main conference to discuss graphics support in Linux. Despite the name, the conference is no longer restricted to X.Org topics, but also covers Wayland, Mesa3D and many other topics.
The 2019 edition will take place on October 2-4 in Montréal, Canada, and the schedule of this event is already available.
Bootlin engineer Paul Kocialkowski will participate to this conference. Paul is Bootlin’s display and graphics expert, he is one of the developer of the Allwinner VPU support in Linux and has made several contributions to the Allwinner DRM driver, as well as worked on the RaspberryPi graphics controller automated testing. Participating to this conference allows us to stay up-to-date with the latest developments in the Linux graphics community.
If you’re attending the conference, do not hesitate to get in touch with Paul!
We’ll call our application qt-sensor-demo, so create a directory with this name, outside of Buildroot. It’s important to not mix up your application code with your build system: you could very well decide to use another build system one day, while keeping your application code. To keep things simple, create this qt-sensor-demo side-by-side with Buildroot, as this will be important for a future step in this blog post.
In this directory, create a main.cpp file with the following code:
It should be fairly straight-forward to understand that this program creates a QApplication object, a push button with the Hello world! label, sets the button size to 100 by 30 pixels, shows the button, and enters the application event loop. It is obviously a very basic application, because it doesn’t do anything useful, but that’s good enough as a starting point.
Now, we need to build this application. Building Qt applications by hand is definitely not reasonable, as Qt may need to run several tools on the source code before it gets built, and requires a number of compiler and linker flags. So, we won’t write a Makefile by hand, but instead use a build tool that generates the Makefile for us. We have a number of options here:
In this blog post, we’ll simply stick to qmake, which is good enough for a number of Qt-based applications. qmake takes as input one or several .pro files describing the project, and uses that to generate Makefiles (on Linux systems).
In our case, the qt-sensor-demo.pro file will be as simple as:
QT += widgets
SOURCES = main.cpp
Building our application
We have two ways to build our application:
Manually outside of Buildroot. In this case, we’ll use the Buildroot-provided compiler and tools, but we will trigger the build of our application separately from the Buildroot build.
Using Buildroot. In this case, our application would have a corresponding Buildroot package, that would automate building the application as part of the complete system build process.
Ultimately, we definitely want to have a Buildroot package for our application, to make sure the entire build is fully automated. However, during the active development of the application, it may be useful to build it manually outside of Buildroot, so we are going to see both solutions, which are not mutually exclusive: you can have a Buildroot package for your application, and still build it manually when you’re doing active development/debugging.
Building manually outside of Buildroot
To build manually, we simply need to first invoke Buildroot’s provided qmake:
/path/to/buildroot/output/host/bin/qmake
This will generate a Makefile, that we can use to build our application:
make
At this point, you should have:
$ ls
main.cpp main.o Makefile qt-sensor-demo qt-sensor-demo.pro
The qt-sensor-demo executable is compiled for ARM, and linked against the various libraries built by Buildroot.
Now, we need this executable on our STM32MP15 target. For now, we’ll simply add it to the SD card image:
cp qt-sensor-demo /path/to/buildroot/output/target/usr/bin/
cd /path/to/buildroot/
make
This will copy the executable to the output/target folder, which contains the root filesystem produced by Buildroot. Then invoking Buildroot’s make will ensure that the root filesystem and SD card images get re-generated. Of course, beware that if you run a Buildroot make clean, all the contents of output/, including output/target/ get removed. So this technique is only suitable for temporary changes. This is fine since anyway as discussed above, ultimately we’ll have a proper Buildroot package to build our qt-sensor-demo application.
Reflash your SD card with the new image, and on the target, run the demo:
# qt-sensor-demo -platform linuxfb
Setting SSH for communication with the board
Regenerating the SD card image and reflashing the entire SD card every time we want to change our application is not going to be very efficient during the application development/debugging. So instead, we’ll set up networking communication with the board, and use SSH to transfer files. This will also be useful for Qt Creator, as it uses SFTP to deploy files to the target.
Let’s start by enabling a small SSH client/server, called Dropbear. Go in Buildroot menuconfig, and enable the BR2_PACKAGE_DROPBEAR option (in Target packages, Networking applications, dropbear). While Dropbear provides SSH access, it does not support SFTP which will be needed by Qt Creator, so we’ll also enable an SFTP server, gesftpserver. So, we’ll enable BR2_PACKAGE_GESFTPSERVER as well (in Target packages, Networking applications, gesftpserver).
Then, in order to log in through SSH as root, we must have a non-empty root password, so set BR2_TARGET_GENERIC_ROOT_PASSWD (in System configuration, Root password) to a value you like.
You can now exit menuconfig, as we have enabled all features we needed. Before restarting the build, we need to do one last thing: set up a network configuration file so that our STM32MP15 system configures an IP address. To do this, we’ll create a /etc/network/interfaces file, and add it to the root filesystem using the root filesystem overlay mechanism, which was presented in the first post of this series. So, in your Buildroot sources, just create a file board/stmicroelectronics/stm32mp157-dk/overlay/etc/network/interfaces, with the following contents:
auto lo
iface lo inet loopback
auto eth0
iface eth0 inet static
address 192.168.42.2
netmask 255.255.255.0
This will ensure the eth0 interface of our target gets configured with the 192.168.42.2 IP address. Of course, feel free to use a different IP address.
Then, run make in Buildroot, reflash your SD card, and boot your system. At boot time, you should see:
Starting dropbear sshd: OK
You can also run ip addr show dev eth0 to check the IP address of the eth0 interface:
2: eth0: mtu 1500 qdisc mq qlen 1000
link/ether 00:80:e1:42:4d:e3 brd ff:ff:ff:ff:ff:ff
inet 192.168.42.2/24 scope global eth0
valid_lft forever preferred_lft forever
inet6 fe80::280:e1ff:fe42:4de3/64 scope link
valid_lft forever preferred_lft forever
So the IPv4 address is properly set to 192.168.42.2, as expected.
Now, on your workstation, we need to configure the 192.168.42.1 static IP address so that you can connect to your board. It is very likely that the Linux system on your workstation is using NetworkManager. Let’s add a connection:
$ nmcli con add con-name buildroot-target type ethernet ifname enp57s0u1u3 ip4 192.168.42.1/24
Connection 'buildroot-target' (234e0d9a-5c4f-4eac-9277-c3587bbd370d) successfully added.
Make sure to replace enp57s0u1u by the name of your PC wired interface, to which the board is connected. We of course assume you have an Ethernet cable directly connecting your PC to the board.
Finally, enable the connection:
$ nmcli con up id buildroot-target
Connection successfully activated (D-Bus active path: /org/freedesktop/NetworkManager/ActiveConnection/10)
We can now ping our target:
$ ping 192.168.42.2
PING 192.168.42.2 (192.168.42.2) 56(84) bytes of data.
64 bytes from 192.168.42.2: icmp_seq=1 ttl=64 time=1.33 ms
Log-in over SSH:
$ ssh root@192.168.42.2
root@192.168.42.2's password:
# uname -a
Linux buildroot 4.19.26 #1 SMP PREEMPT Wed Aug 28 15:54:58 CEST 2019 armv7l GNU/Linux
# cat /etc/issue
Welcome to Buildroot
#
So, now we can make a change to our Qt5 application, for example changing the label of the button, recompile by running make in the application directory, and directly copy the application using scp, and run it over ssh:
Much nicer, we don’t have to reflash our SD card every time we want to test a change in our application!
Note that we could create a public/private key pair, with the public key on our target, and this way not have to enter our password every time we want to transfer a file or log-in to the target. Since this blog post is already very long, we’ll live that as an exercise for the reader, there are plenty of resources on the Web about this topic.
Setting up Qt Creator
Some people (such as your author) are happy with using a powerful text editor (such as Vim or Emacs) and a terminal to do their application development. But others are sometimes more comfortable with an integrated development environment (IDE). So in this section, we’ll see how to set up Qt Creator to write, build, deploy and debug a Qt5 application.
Installing Qt Creator
First of all, you’ll have to install Qt Creator, which you can do using the package management system of your distribution. On Fedora systems, this would be:
$ sudo dnf install qt-creator
On Debian/Ubuntu systems:
$ sudo apt install qtcreator
The following instructions have been written and tested against Qt Creator version 4.9.2.
Creating a kit
After starting Qt Creator, the first thing to do is to create a kit, which describes the cross-compiler and Qt installation provided by Buildroot. Go to Tools -> Options, and the first item should be Kits:
Click on Add, and fill in the different fields as follows:
Name: Buildroot ARM
Device type: Generic Linux Device
Sysroot: /path/to/buildroot/output/host/arm-buildroot-linux-gnueabihf/sysroot/. Of course, replace /path/to/buildroot/ with the appropriate path on your system.
For the compiler, click on Manage, then in the Compiler panel:
Add one GCC C compiler, with the name Buildroot GCC and pointing to /path/to/buildroot/output/host/bin/arm-linux-gnueabihf-gcc
Add one GCC C++ compiler, with the name Buildroot G++ and pointing to /path/to/buildroot/output/host/bin/arm-linux-gnueabihf-g++
Back in the Kits panel, select Buildroot GCC and Buildroot G++ as the C and C++ compilers, respectively.
For the debugger, click on Manage, then in the debugger panel add one debugger named Buildroot GDB, and pointing to /path/to/buildroot/output/host/bin/arm-linux-gnueabihf-gdb. Back in the Kits panel, select Buildroot GDB as our debugger.
For the Qt version, click on Manage, then on Add, and point to the qmake binary in /path/to/buildroot/output/host/bin/. It will auto-detect that Buildroot has built Qt 5.11.3. You may want to adjust the version name from Qt %{Qt:Version} (host) to Qt %{Qt:Version} (Buildroot), as this Qt version is clearly not built for our host PC. Then back in the Kits panel, select this new Qt version.
For the Qt mkspec, enter devices/linux-buildroot-g++, which is the name of the mkspec configuration Buildroot generates.
You’ll find below screenshots of the various panels, with the details related to the Buildroot cross-compiler, cross-debugger and Qt installation:
We’re now done configuring a Kit!
Creating a device
In order to allow Qt Creator to deploy our application to the device, run it and debug it, we need to create a Device. Go again in Tools -> Options, and this time go to the Devices panel.
In the first window, select Generic Linux Device.
Then, for the device name, use STM32MP15 Discovery board for example, for the IP address, 192.168.42.2 and for the user, root, which should give:
In the next step about Key deployment, simply skip to the next section, as we have not created a private/public key pair, as explained previously in this blog post. You can then finalize the device creation. Qt Creator will now test that it can communicate as expected with our device:
As you can see, it doesn’t find rsync on the target, because we have not installed it. It will use sftp instead, which is fine.
Back in the Device panel, you should see our device definition as follows:
You can click on Open Remote Shell to directly open a shell over SSH to your target, or Show Running processes.
Our device is now set up correctly, time to create our first application!
Importing our project
We now want to import our qt-sensor-demo project in Qt Creator. To do so, go in File -> Open File or Project, then browse to the directory containing our qt-sensor-demo application, and select both the main.cpp and qt-sensor-demo.pro files, and click Open. Qt Creator should now switch to a Configure project window, where it asks you to select the Kit to use for this project. Obviously, select the Buildroot ARM kit we have just created, and validate by clicking Configure Project:
You should now see our project imported, with both of its files, and main.cpp is opened by default:
If we now use Build -> Build All, and then go in the Compile Output panel, we see:
13:11:58: Running steps for project qt-sensor-demo...
13:11:59: Starting: "/home/thomas/projets/outputs/st/host/bin/qmake" /home/thomas/qt-sensor-demo/qt-sensor-demo.pro -spec devices/linux-buildroot-g++ CONFIG+=debug CONFIG+=qml_debug
Info: creating stash file /home/thomas/build-qt-sensor-demo-Buildroot_ARM-Debug/.qmake.stash
13:11:59: The process "/home/thomas/projets/outputs/st/host/bin/qmake" exited normally.
13:11:59: Starting: "/usr/bin/make" -f /home/thomas/build-qt-sensor-demo-Buildroot_ARM-Debug/Makefile qmake_all
make: Nothing to be done for 'qmake_all'.
13:11:59: The process "/usr/bin/make" exited normally.
13:11:59: Starting: "/usr/bin/make" -j4
/home/thomas/projets/outputs/st/host/bin/arm-linux-gnueabihf-g++ -c -pipe -D_LARGEFILE_SOURCE -D_LARGEFILE64_SOURCE -D_FILE_OFFSET_BITS=64 -Os -Og --sysroot=/home/thomas/projets/outputs/st/host/arm-buildroot-linux-gnueabihf/sysroot -g -Wall -W -D_REENTRANT -fPIC -DQT_QML_DEBUG -DQT_WIDGETS_LIB -DQT_GUI_LIB -DQT_CORE_LIB -I../qt-sensor-demo -I. -I../projets/outputs/st/host/arm-buildroot-linux-gnueabihf/sysroot/usr/include/qt5 -I../projets/outputs/st/host/arm-buildroot-linux-gnueabihf/sysroot/usr/include/qt5/QtWidgets -I../projets/outputs/st/host/arm-buildroot-linux-gnueabihf/sysroot/usr/include/qt5/QtGui -I../projets/outputs/st/host/arm-buildroot-linux-gnueabihf/sysroot/usr/include/qt5/QtCore -I. -I../projets/outputs/st/host/mkspecs/devices/linux-buildroot-g++ -o main.o ../qt-sensor-demo/main.cpp
/home/thomas/projets/outputs/st/host/bin/arm-linux-gnueabihf-g++ --sysroot=/home/thomas/projets/outputs/st/host/arm-buildroot-linux-gnueabihf/sysroot -o qt-sensor-demo main.o -lQt5Widgets -lQt5Gui -lQt5Core -lrt -ldl -latomic -lpthread
13:12:00: The process "/usr/bin/make" exited normally.
13:12:00: Elapsed time: 00:02.
So we see that it is invoking qmake from Buildroot, and then running make, which builds our application, with the appropriate cross-compiler provided by Buildroot!
The application has been built in /home/thomas/build-qt-sensor-demo-Buildroot_ARM-Debug, which contains:
-rw-rw-r-- 1 thomas thomas 620760 30 août 13:12 main.o
-rw-rw-r-- 1 thomas thomas 31522 30 août 13:11 Makefile
-rwxrwxr-x 1 thomas thomas 516504 30 août 13:12 qt-sensor-demo
Running the application on the target
In order for Qt to deploy our application on the target, we need to adjust our .pro file so that it has directives to install the application. We’ll simply make our .pro file look like this:
We invite you to read the relevant part of the Qt documentation to get details about the INSTALLS directive and the special target keyword.
Before we can really deploy on your target, we need to adjust the Run configuration, so click on the Project icon in the left bar, which should bring you to:
We’re seeing the Build settings, so click on Run to see the Run settings. Everything should already be auto-detected: we want to deploy qt-sensor-demo to /usr/bin on the target, the target is STM32MP15 Discovery board. The only thing we need to change is to set Command line arguments to -platform linuxfb. Your settings should then look like this:
Now, you can finally do Build -> Run. Qt Creator will prompt you for the root password of your target, and automatically deploy and run the application!
Just to test it, make a change to the QPushButton label, and do Build -> Run again. You’ll see the new version of your application running!
Debugging your application
The last part in setting up our development environment is to be able to debug our application from Qt Creator. This involves remote debugging, where the debugger runs on your workstation, while the program being debugged runs on a separate target. As part of the Kit definition done previously, we have already told Qt Creator where the cross debugger provided by Buildroot is.
Now, we need to have gdbserver on the target, which is the program with which the cross-debugger will communicate to control the execution of our application on the target. To achieve this, go to the Buildroot menuconfig, and enable the option BR2_TOOLCHAIN_EXTERNAL_GDB_SERVER_COPY, in Toolchain -> Copy gdb server to the Target. With this done, we now need to have Buildroot take this change into account. Unfortunately simply running make will not take this change into account (see here for more details). We could do a full clean rebuild of Buildroot (make clean all), but that would take quite some time, so we’ll ask Buildroot to only reinstall the toolchain package and regenerate the root filesystem image:
make toolchain-external-arm-arm-reinstall all
Reflash your SD card, and reboot the system. You should now have gdbserver available on the target:
# ls -l /usr/bin/gdbserver
-rwxr-xr-x 1 root root 355924 Aug 29 2019 /usr/bin/gdbserver
We’ll now change a bit our program with some additional dummy code to play around with the debugger:
Place a breakpoint on the line QApplication app(argc, argv) by clicking to the left of this line, it should show a red dot, like this:
Then you can start debugging by clicking on the following button in the left bar:
It will switch to the debug view, with the program stopped at our breakpoint:
At the bottom of the screen, click on Application Output so that we can see the stdout of the application running on the target. Now hit F10 to step through our code line by line. You should then see the value of the variable a updated in the top right panel, and the Test 1 and then Test 2 messages printed in the application output:
So, as expected, we are able to debug our application! This concludes the setup of Qt Creator, which allows us to very easily make a change to our application, build it, deploy it on the target and debug it.
Building using a Buildroot package
Before we conclude this article, we want to see how to integrate the build of our application with Buildroot. Indeed, building the application manually or through Qt Creator is perfectly fine during the active development of the application. But in the end, we want Buildroot to be able to build our complete system, including all the applications and libraries we have developed, in a fully automated and reproducible fashion.
To achieve this, in this section, we’ll create a Buildroot package for our qt-sensor-demo application. A package in Buildroot speak is a small set of metadata that tells Buildroot how to retrieve and build a particular piece of software.
To learn how to create a Buildroot package, we suggest you to read the relevant section of the Buildroot manual, or to read the slides of our Buildroot training course. The following steps will however guide you in the process of creating our qt-sensor-demo package.
First, in the Buildroot source tree, create a package/qt-sensor-demo/ directory. Then, create a file named package/qt-sensor-demo/Config.in, which describes one configuration option to be able to enable/disable this package from Buildroot’s menuconfig:
config BR2_PACKAGE_QT_SENSOR_DEMO
bool "qt-sensor-demo"
depends on BR2_PACKAGE_QT5
select BR2_PACKAGE_QT5BASE_WIDGETS
help
This is the qt-sensor-demo application.
Note that the bool, depends on, select and help keywords need to be prefixed with a tab (not spaces), and that the BR2_PACKAGE_QT_SENSOR_DEMO string should be exactly as-is, as it needs to match the name of the directory qt-sensor-demo.
This Config.in file basically creates a boolean option which will appear as qt-sensor-demo in menuconfig. The depends on BR2_PACKAGE_QT5 definition ensures that our option will only be selectable if Qt5 is available, while select BR2_PACKAGE_QT5BASE_WIDGETS makes sure Qt5 will be built with QtWidgets support, as we use them.
Now, edit the existing package/Config.in file, and at a relevant place (perhaps Graphic libraries and applications, submenu Graphic applications), you need to add:
source "package/qt-sensor-demo/Config.in"
So that Buildroot’s menuconfig properly includes and reads our new package Config.in file. Now, if you run make menuconfig in Buildroot, you should be able to see our new option and enable it. Of course for now, it doesn’t do anything useful.
The next step is to create a qt-sensor-demo.mk file in package/qt-sensor-demo/ to teach Buildroot how to build our package. This .mk file is a Makefile, which uses a number of Buildroot-specific variables and macros, to a point where it doesn’t really look like a typical Makefile. In our case, qt-sensor-demo.mk will look like this:
The first two variables, QT_SENSOR_DEMO_SITE and QT_SENSOR_DEMO_SITE_METHOD tell Buildroot how to retrieve the source code for this application. Most Buildroot packages retrieve tarballs of source from HTTP servers, or clone source code from Git repositories. But in the case of our package, we are simply taking the source from the qt-sensor-demo directory, located just one level up from the main Buildroot source directory.
The QT_SENSOR_DEMO_DEPENDENCIES variable tells Buildroot that the qt5base package needs to be built before qt-sensor-demo gets built.
The QT_SENSOR_DEMO_CONFIGURE_CMDS variable describes the commands to run to configure our package. Here, we simply call Qt’s qmake utility, using the Buildroot-provided variable QT5_QMAKE.
The QT_SENSOR_DEMO_BUILD_CMDS variable describes the commands to run to build our package. In our case, we invoke make in the application directory, $(@D), passing appropriate variables in the environment ($(TARGET_MAKE_ENV)).
Then, the QT_SENSOR_DEMO_INSTALL_TARGET_CMDS variable describes the commands to run to install our package. We simply copy the qt-sensor-demo executable from the build directory ($(@D)) to usr/bin in the target directory.
Finally, the generic-package macro invocation is what triggers the Buildroot machinery to create a package. Read the Buildroot manual and/or our Buildroot training slides for more details.
With this in place, if you have already enabled qt-sensor-demo in menuconfig, when you run make in Buildroot, you should see:
Buildroot copying the source code from its original location to the Buildroot build directory
Buildroot configuring the build of our package by invoking qmake
Buildroot building our application
Buildroot installing our application
The application being installed in Buildroot’s target directory, it is automatically part of the root filesystem image, and consequently the SD card image sdcard.img. You can flash it again, and see that you have the same application.
Now, if you want to change the source code of your application, you can simply change it in its original location, the qt-sensor-demo directory, and issue the following command in Buildroot:
$ make qt-sensor-demo-rebuild all
Buildroot will synchronize again the source code from its original directory to Buildroot’s build directory, and rebuild the application. It will only transfer the files that have changed, and only rebuild the files that have changed. The all target ensures that the root filesystem and SD card images get regenerated with the new version of the code.
Conclusion
In this article, we’ve seen many things:
How to create and manually build our first Qt5 application
How to deploy our application to the target by adding it to the SD card
How to set up network communication, and SSH, to deploy our application more efficiently during development
How to set up Qt Creator as a development environment to write, build, deploy and debug our application
How to create a Buildroot package to automate the build of our application
You can find the Buildroot changes corresponding to this blog post in the 2019.02/stm32mp157-dk-blog-4 branch of our repository. The qt-sensor-demo application code can be found in the blog-4 branch of this application Git repository.
In our next blog post, we’ll extend our qt-sensor-demo application to make it really useful!
Kernel Recipes has become over the past few years a well-known conference, with an interesting line-up of speakers and an audience limited to 100-150 attendees giving a particular atmosphere to this event. Bootlin engineers have regularly participated and gave several talks at Kernel Recipes or Embedded Recipes in previous editions (2013, 2016, 2017, 2018).
This year, Bootlin engineer Grégory Clement will participate to the 3 days of Kernel Recipes in Paris, on September 25-27. Do not hesitate to get in touch with Grégory during the event, to discuss Linux kernel development, embedded Linux, career or business opportunities with Bootlin.
The next edition of the Linux Plumbers conference will take place from September 9 to September 11 in Lisbon, Portugal. A number of engineers from Bootlin will participate to Linux Plumbers, to attend the Networking Summit track and many of the other micro-conferences organized as part of this event.
Linux 5.2 was released not long ago, and as usual it is time to have a look at the contributions that Bootlin engineers did to this kernel release. But before that, if you’re interested in having an overview of the major new features of this kernel, we recommend reading LWN articles covering the 5.2 merge window period: part 1 and part 2. KernelNewbies also has an interesting page about Linux 5.2.
With 350 patches contributed by Bootlin engineers, Bootlin is the 10th contributing company by number of commits for the Linux 5.2 release. With 186 commits, Alexandre Belloni is the second contributor to this release by number of commits (see also the detailed statistics from LWN.net).
Here are the highlights of our contributions:
In the RTC subsystem
Alexandre Belloni (maintainer of the subsystem) was very active in fixing a large number of drivers to use more modern APIs/mechanisms of the RTC core: use of rtc_time64_to_tm()/rtc_tm_to_time64(), use of devm_rtc_allocate_device(), etc.
Alexandre Belloni improved the pcf85063 driver with new features: alarm support, Micro Crystal RV8263 support, nvram support, offset correction support, RTC_VL_READ/RTC_VL_CLR support
In the support for the Microchip MPU (formerly Atmel) platforms
Alexandre Belloni continued the rework of the AT91/SAMA5 clock drivers, adding support for the new sam9x60 SoC using the new clock driver logic and DT binding
Alexandre Belloni dropped support for the AVR32 architecture and platform_data probing in the atmel_lcdfb driver, since AVR32 has been removed from the kernel
Alexandre Belloni also worked on the clocksource support on Microchip platforms. First, he made the TCB clocksource driver independent from the common atmel_tclib driver, so that TCB timers can be registered early enough in the kernel boot process. Then, he introduced the possibility of selecting the clocksource between TCB and PIT on Microchip platforms that support both. And finally modified the atmel_tclib driver to no longer use TCB timers that are used by the TCB clocksource driver registered early at boot time. The main motivation for this work is that some of the latest Microchip SoCs only have TCB timers available, and no longer the PIT, so we really needed to be able to use TCB as clocksource.
In the support for Marvell platforms
Maxime Chevallier contributed a number of patches to the mvpp2 Ethernet controller driver, adding support for classification offloading. This allows the HW to directly classify received network packets according to various details of their header, and steer them to the appropriate RX queue.
Maxime Chevallier contributed 2500Base-X support for the mvneta Ethernet controller driver.
In the support for Allwinner platforms
Miquèl Raynal contributed DMA support in the sunxi NAND controller driver, for the A23 and A33 SoC, significantly improving NAND read/write performance.
Paul Kocialkowski contributed a new Device Tree to support the RerVision H3-DVK platform
Quentin Schulz added support for the AXP813 PMIC in the axp20x_usb_power driver, and made a few other related contributions
Maxime Ripard made several improvements in the Allwinner DRM sun4i driver, especially improving the support for MIPI DSI display panels: the driver will now support a wider range of panels connected over DSI.
Maxime Ripard contributed many new DT bindings written in YAML, and as part of this, fixed a number of issues in the Allwinner platform Device Trees.
In the support for the NXP LPC3250 platform
Alexandre Belloni fixed a number of issues in the lpc32xx USB gadget driver, and added support for using the stotg04 USB PHY
Grégory Clement made a few cleanups in the lpc32xx IIO ADC driver, and added support for providing a scaled value and not just the raw ADC value
In the support for RaspberryPi platforms
Paul Kocialkowski finalized some work initially started by Boris Brezillon, to be able to track and detect the memory bandwidth used by the configuration of the RaspberryPi display engine, and prevent from making configurations that exhaust the available memory bandwidth.
In the MTD subsystem
Miquèl Raynal has become one of the co-maintainers of the MTD subsystem. He was already a co-maintainer for the NAND subsystem, which sits “under” MTD in the maintainer tree.
In the GPIO subsystem
Alexandre Belloni added support for the PCA6416 I2C GPIO expander to the existing gpio-pca953x driver
In the networking subsystem
Antoine Ténart implemented suspend/resume support in the Marvell 10G PHY driver, implemented a work-around for a HW errata in the Micrel PHY driver, and fixed an initialization issue in the same Micrel PHY driver.
In the IIO subsystem
Grégory Clement contributed a brand new IIO driver for the TI ADS8344 ADC chip, connected over SPI
Other topics
Maxime Ripard contributed some changes to the Device Tree address translation logic. Indeed, the Allwinner display engine does its DMA operations through a bus different from the bus used by the CPU core to access the display engine registers, and due to this, it sees the RAM at a different address. Thanks to the changes from Maxime, the DMA address translation now follows the interconnects property if it exists, instead of assuming the parent Device Tree node should be used.
Also, several of the engineers working at Bootlin are maintainers of specific parts of the kernel, and as part of their maintainer work, they review and merge patches from other contributors, before sending them to another upstream maintainer.
Miquèl Raynal, as one of the maintainers of the NAND and MTD subsystems, reviewed and merged 83 patches from other contributors
Maxime Ripard, one of two co-maintainers of the support for Allwinner processors, reviewed and merged 68 patches from other contributors
Alexandre Belloni, as the maintainer of the RTC subsystem and co-maintainer of the support for Microchip MPU processors, reviewed and merged 38 patches from other contributors
Grégory Clement, as the co-maintainer of the support for Marvell EBU processors, reviewed and merged 10 patches from other contributors
And as usual, the details of all contributions, commit by commit:
First of all, it is very important to distinguish the display controller from the GPU, as many people getting started with embedded systems and Linux tend to confuse both, while they are completely different things, both in terms of functionality and software support.
A display controller is an hardware block that takes the content of a memory area containing values representing the color of all pixels on your screen (a framebuffer) and sends it out to a display panel over hardware interfaces such as HDMI, DisplayPort, parallel interfaces or MIPI DSI. Some display controllers can take several framebuffers as input and compose them, potentially rescaling the size of some of them, and overlaying them with transparency. For example, some display controllers can take a framebuffer containing video frames, overlay another framebuffer that contains transparent pixels (to see the video) and some other pixels showing the UI of a video player, and another framebuffer overlayed on top of the two other ones that contains the mouse cursor. There are no 3D rendering or OpenGL operations involved: a display controller’s job is purely about taking framebuffer(s) contents and showing them on a display.
A GPU (or Graphics Processing Unit) is a very flexible programmable hardware unit, which among other things can be used to implement the OpenGL 3D rendering API, but also other APIs such as OpenCL. OpenGL and a GPU allow to offload in hardware the complex calculations that need to be done to render a 3D scene into a framebuffer of pixels. But a GPU by itself is not responsible at all for displaying on a screen what was rendered: it is the responsibility of a display controller.
Some system-on-chips only have a display controller, and no GPU at all, so you can display contents on one or several display panels, but you cannot benefit from hardware acceleration for 3D rendering. There are also use-cases where GPUs are used, but never to render anything looking like a 3D scene: that is for example the use-case for the OpenCL API, which allows to leverage the processing power of GPUs for general purpose programming.
In Linux, both display controllers and GPUs are managed by a Linux kernel subsystem called DRM, for Direct Rendering Manager. The DRM drivers are located in drivers/gpu/drm in the Linux kernel source code. If the hardware also has a GPU in addition to the display controller, then the most significant part of handling the GPU is done in user-space libraries implementing OpenGL. In the open-source world, the de-facto standard OpenGL implementation is Mesa3D, which has support for a number of different GPUs. From a GPU driver perspective, the kernel mainly serves as a way for the user-space OpenGL library to allocate buffers and send commands to the GPU.
The STM32MP15 has both a display controller and a GPU, but in this blog post, we are only going to make use of the display controller. The Linux kernel DRM driver used for the display controller of the STM32MP15 is in drivers/gpu/drm/stm. The driver can be enabled using the CONFIG_DRM_STM kernel configuration option.
In addition, the display panel used on the STM32MP15 Discovery Kit is connected to the SoC using the MIPI DSI interface. The STM32MP15 SoC contains a DSI encoder hardware block from Synopsys, and a glue driver for the DSI encoder is available in drivers/gpu/drm/stm/dw_mipi_dsi-stm.c and can be enabled using the CONFIG_DRM_STM_DSI option.
It turns out that the kernel configuration file we’re using since our initial blog post does have both of these options enabled, as well as the option providing support for the specific DSI display panel used on the Discovery board:
The user-space interface of DRM is detailed in its documentation. Typical applications do not use directly this interface, and instead rely on a display stack in user-space such as X.org or Wayland, or directly on a graphical toolkit like Qt.
In addition, the DRM subsystem implements a compatibility layer that emulates the Linux framebuffer user-space interface, as documented in framebuffer.txt. This allows to support older applications/libraries that don’t use DRM directly.
In our case, we are going to use the Qt graphical toolkit, and on embedded Linux systems, it has four main display backends: eglfs (which requires an OpenGL/EGL graphics stack), linuxfb (which uses a simple legacy framebuffer interface), wayland (for Wayland, obviously) and xcb (for X.org). To keep things simple for this series and blog post, and because we don’t require OpenGL support, we will use the linuxfb backend.
Touch panel support in the Linux kernel
The Linux kernel has a subsystem called input for all input devices, such as keyboards, mice, touchscreens, joysticks and more. Its user-space interface is described in details in the kernel documentation, and this interface is used by most display stacks in user-space. For example, Qt supports it through the backend called evdev.
In terms of hardware, the Discovery Kit display panel integrates a touch panel that uses a Focaltech FT6236 controller, connected over I2C. The Device Tree describes this touch panel device as follows:
The corresponding driver in the Linux kernel is drivers/input/touchscreen/edt-ft5x06.c, which can be enabled using the CONFIG_TOUCHSCREEN_EDT_FT5X06 kernel configuration option.
The input subsystem, its evdev interface, and the specific driver for our touch panel are all already enabled in the kernel configuration file we are using since our first blog post:
To test the touch panel and display, we can start with very simple tools instead of using directly a complex graphical stack. The tools we recommend to use are:
The evtest program from the project of the same name. It allows to dump input events from any input device.
The modetest program that comes from the libdrm project. It allows to test a display by showing some pre-defined pictures.
Let’s add those two software components in our Buildroot configuration: go to menuconfig, and enable the BR2_PACKAGE_EVTEST, BR2_PACKAGE_LIBDRM and BR2_PACKAGE_LIBDRM_INSTALL_TESTS options. Restart the build of the Buildroot system by running make, and once the build has completed, write the new SD card image to your SD card.
On the system, let’s have a look at available input device (output edited to fit in the blog post):
So input0 is our touch panel (connected on I2C bus 0, at address 0x2A), and event0 is its evdev user-space interface. This evdev interface is accessible through the /dev/input/event0 device file:
# ls -l /dev/input/event0
crw------- 1 root root 13, 64 Jan 1 1970 /dev/input/event0
Now we can run evtest. With no arguments, it shows the list of available input devices, their name, and allows use to chose the one we would like to test:
# evtest
No device specified, trying to scan all of /dev/input/event*
Available devices:
/dev/input/event0: generic ft5x06 (11)
/dev/input/event1: pmic_onkey
Select the device event number [0-1]: 0
Once evtest is running, press the touch panel, and you will see events reported like this:
Event: time 946685148.736402, type 3 (EV_ABS), code 57 (ABS_MT_TRACKING_ID), value 0
Event: time 946685148.736402, type 3 (EV_ABS), code 53 (ABS_MT_POSITION_X), value 259
Event: time 946685148.736402, type 3 (EV_ABS), code 54 (ABS_MT_POSITION_Y), value 428
Event: time 946685148.736402, type 1 (EV_KEY), code 330 (BTN_TOUCH), value 1
Event: time 946685148.736402, type 3 (EV_ABS), code 0 (ABS_X), value 259
Event: time 946685148.736402, type 3 (EV_ABS), code 1 (ABS_Y), value 428
These events show the coordinates of the press, and the actual press event (BTN_TOUCH).
With the touch panel working, let’s move on to the display. In fact, you know the display is already working: the fbcon kernel driver provides a console over the framebuffer, which is why you are seeing the Linux kernel messages on the screen. Nevertheless, let’s use the modetest program from libdrm. Without any argument, it just prints out some details about the available display hardware. First the encoders:
Encoders:
id crtc type possible crtcs possible clones
28 0 DPI 0x00000001 0x00000000
30 33 DSI 0x00000001 0x00000000
So the display controller has two encoders: one with a DPI interface (i.e parallel RGB interface) and one with a (MIPI) DSI interface.
We have a HDMI connector, which can be used with the encoder of id 28, that is the DPI encoder. Indeed, the RGB parallel interface of the STM32 processor is fed on the board into an HDMI transceiver, that goes out with HDMI signals on connector CN9. So from the point of view of the SoC, it is a parallel RGB interface, but thanks to the HDMI transceiver on the Discovery board, it is in fact usable as an HDMI connector.
The second connector is the DSI connector, which can be used with encoder of id 30, i.e the DSI encoder, which makes sense.
So let’s ask modetest to display its test picture on the DSI connector, which has id 31. The DSI panel resolution is 480×800, so we’ll use the following command:
# modetest -s 31:480x800
And voilà:
Now if we plug an HDMI screen to the HDMI connector, the modetest output about connector 29 changes as the connector is no longer disconnected:
So we can ask modetest to display a 1280×720 picture on the HDMI screen:
# modetest -s 29:1280x720
Enabling Qt5 support in Buildroot
Now that we have successfully tested the display and touchscreen, it is time to move on and use a powerful graphical toolkit for embedded Linux systems: Qt. Qt is already packaged in Buildroot, and therefore very easy to add to our system, including some examples. Simply enable the following options in your Buildroot configuration:
BR2_PACKAGE_QT5, which enables Qt as a whole, and automatically selects the core Qt module called qt5base
BR2_PACKAGE_QT5BASE_GUI, which enables GUI support in qt5base. The linuxfb backend is automatically selected, but provided the appropriate dependencies are enabled, other display backends can be enabled as well. In our case, we’ll use the linuxfb backend so the default selection will work for us.
BR2_PACKAGE_QT5BASE_WIDGETS, which enables the Qt5 Widget library, which allows to easily write graphical applications with buttons, text boxes, drop down lists and other familiar graphical widgets
BR2_PACKAGE_QT5BASE_EXAMPLES, to enable the example Qt5 applications
BR2_PACKAGE_QT5BASE_FONTCONFIG, to enable the fontconfig support in Qt. This allows Qt to discover the fonts available on our system to render text.
BR2_PACKAGE_DEJAVU, which will provide one font to render text. Without this, Qt applications would run, but no text would be rendered
Once these options are enabled, restart the build with make and rewrite the new image to your SD card.
Test Qt5 application
All the Qt examples are installed in /usr/lib/qt/examples/, so you can try all of them. Let’s start with the analogclock for example:
And a more “complete” and useful application, which as you can see does not fit very well on a 480×800 screen in portrait mode, but also allows to use the touchscreen:
To conclude this article, let’s have a look at the size of our filesystem size. After a completely clean build (make clean all), Buildroot can generate a nice graph of the filesystem size using make graph-size. In our case, it generates the following graph:
So the overall filesystem size is 58.7 MB, on which 34.4 MB come from Qt. But our Qt is compiled with examples, and the examples take up 16.7 MB (this is not visible on the graph, it was calculated by looking at the size of /usr/lib/qt/examples/) on the target). Also, the dejavu font package is quite large, with 9.6 MB.
Conclusion
You can find the exact Buildroot source code used to reproduce the system used in this article in the branch at 2019.02/stm32mp157-dk-blog-3.
In this article, we learned about how Linux manages display and input devices and how to test them with simple applications such as modetest and evtest. Then we looked at how to add the Qt library to our Buildroot configuration, and verify it is working using Qt example applications.
Our next blog post will cover how to build a real Qt application!
Over the past years, Bootlin engineers have accumulated significant knowledge and experience on the topic of display and graphics support in the Linux kernel, and based on this knowledge and experience, we have created a new training course: Displaying and rendering graphics with Linux.
This course targets engineers who need a detailed level of understanding of graphics concepts, graphics hardware and how the graphics stack is organized with Linux. The main topics covered are:
This course has a duration of two days, and is composed of lectures and demonstrations made by the trainer. It does not include practical labs, unlike all our other training courses. The development of the training materials is in progress, and they will be released under the same Creative Commons license that we use for all our training materials, once the first course has taken place (September 2019).
We can deliver this course on-site, anywhere in the world, please contact us for more details.