Learn how the graphics stack is organized with Linux and how to use it, covering both the kernel and user-space aspects.
- Duration: 2 days / 16 hours (on-site) – 4 half days / 16 hours (on-line)
- Agenda: on-site, on-line
- Training materials: slides.
- Written language: English
- Available oral languages: English and French.
Contact: email@example.com, phone: +33 484 258 097.
Public online sessions
|Cost and registration|
|Linux Graphics (agenda)
|July 20, 21, 22, 23, 2021||14:00 – 18:00 (Paris time, UTC+2)||16 h||Paul Kocialkowski||
Early: 519 EUR*
Regular: 619 EUR*
|Linux Graphics (agenda)||September 14, 15, 16, 17, 2021||14:00 – 18:00 (Paris time, UTC+2)||16 h||Paul Kocialkowski||
Early: 519 EUR*
Regular: 619 EUR*
*The price is excluding VAT. Eventbrite charges VAT, except for businesses in the European Union outside of France if they provide valid company information and VAT number to Evenbrite at registration time.
If you are unable to register through Eventbrite, do not hesitate to contact us, we will be able to provide a training contract and offer alternative payment methods.
Dedicated online sessions
We can also propose private online sessions. This way, you can choose the dates and times that best suit the needs and availabilities of your teams.
|No public session planned at the moment.|
We can also send a trainer to train your engineers at your own location, anywhere in the world (we have taught classes on all continents). See how to register.
Objectives and target audience
This course targets engineers who need a detailed level of understanding of graphics concepts, graphics hardware and how the graphics stack is organized with Linux. It covers areas related to display and render, both at the kernel and user-space levels.
At the end of this course, you will be familiar with all the elements required to manage graphics efficiently on an embedded Linux-based system.
Here are the main topics that we cover:
- Image and color representation
- Basic drawing
- Basic and advanced operations
- Hardware aspects overview
- Hardware for display
- Hardware for rendering
- Memory aspects
- Performance aspects
- Software aspects overview
- Kernel components in Linux
- Userspace components with Linux
See the detailed agenda.
Bootlin’s expertise in graphics
Bootlin engineers have worked on multiple projects implementing display, video playback and video capture support on numerous embedded platforms running Linux:
- Development of the Linux kernel DRM driver for the display controlled found in Allwinner ARM processors: drivers/gpu/drm/sun4i.
- Development of the Linux kernel DRM driver for the display controller found in Atmel SAMA5 processors: drivers/gpu/drm/atmel-hlcdc.
- Improvements to the Linux kernel DRM driver for the RaspberryPi: kernel commits.
- Improvements of the Intel GPU Tools project to be able to use the Google Chamelium board for display testing, and to allow testing various pixel formats and display configurations. See our blog posts Testing pixel formats on the RaspberryPi and More Improvements to Raspberry Pi Display Testing, and also our commits to the Intel GPU Tools project.
- Development of a driver for the Allwinner hardware video decoding engine in the Video4Linux subsystem: drivers/staging/media/sunxi/cedrus. This was the first Linux kernel driver merged for stateless codec, which required a new user-space interface.
- Numerous improvements to the OV5640 camera sensor driver: ov5640 commits
- Linux support for display panels in a large number of Linux Board Support packages for our customers, for a wide range of platforms: HDMI displays, parallel RGB displays, MIPI-DSI displays, etc.
It is this Linux display expertise gathered both in the community and through customer projects that Bootlin is offering in this training course.
All the training materials that we use during this course are freely available. Before the session, you can then check that they correspond to your needs.
Each lecture in our course is followed by a practical demonstration, performed on an embedded ARM board, representing about 25% of the whole course time.
‘Understanding the Linux Graphics Stack’ training is a very useful training that provides the essential knowledge to the teams that are planning to start developing Linux applications and/or drivers based on video protocols.”
Joao Pinto, Synopsys
By the way, you can also see evaluations from previous sessions. In the same way we are transparent with our training materials, we share all the evaluations that we collect, not only the best ones.