Building a Linux system for the STM32MP1: enabling Qt5 for graphical applications

After showing how to build a minimal Linux system for the STM32MP157 platform, and how to connect and use an I2C based pressure/temperature/humidity sensor, we are now going to enable Qt5 and run some example graphical Qt5 applications. This is a necessary requirement before developing our own Qt5 application, which will be the topic of the next article in this series.

List of articles in this series:

  1. Building a Linux system for the STM32MP1: basic system
  2. Building a Linux system for the STM32MP1: connecting an I2C sensor
  3. Building a Linux system for the STM32MP1: enabling Qt5 for graphical applications
  4. Building a Linux system for the STM32MP1: setting up a Qt5 application development environment
  5. Building a Linux system for the STM32MP1: developing a Qt5 graphical application
  6. Building a Linux system for the STM32MP1: implementing factory flashing
  7. Building a Linux system for the STM32MP1: remote firmware updates

Display support in the Linux kernel

First of all, it is very important to distinguish the display controller from the GPU, as many people getting started with embedded systems and Linux tend to confuse both, while they are completely different things, both in terms of functionality and software support.

A display controller is an hardware block that takes the content of a memory area containing values representing the color of all pixels on your screen (a framebuffer) and sends it out to a display panel over hardware interfaces such as HDMI, DisplayPort, parallel interfaces or MIPI DSI. Some display controllers can take several framebuffers as input and compose them, potentially rescaling the size of some of them, and overlaying them with transparency. For example, some display controllers can take a framebuffer containing video frames, overlay another framebuffer that contains transparent pixels (to see the video) and some other pixels showing the UI of a video player, and another framebuffer overlayed on top of the two other ones that contains the mouse cursor. There are no 3D rendering or OpenGL operations involved: a display controller’s job is purely about taking framebuffer(s) contents and showing them on a display.

A GPU (or Graphics Processing Unit) is a very flexible programmable hardware unit, which among other things can be used to implement the OpenGL 3D rendering API, but also other APIs such as OpenCL. OpenGL and a GPU allow to offload in hardware the complex calculations that need to be done to render a 3D scene into a framebuffer of pixels. But a GPU by itself is not responsible at all for displaying on a screen what was rendered: it is the responsibility of a display controller.

Some system-on-chips only have a display controller, and no GPU at all, so you can display contents on one or several display panels, but you cannot benefit from hardware acceleration for 3D rendering. There are also use-cases where GPUs are used, but never to render anything looking like a 3D scene: that is for example the use-case for the OpenCL API, which allows to leverage the processing power of GPUs for general purpose programming.

In Linux, both display controllers and GPUs are managed by a Linux kernel subsystem called DRM, for Direct Rendering Manager. The DRM drivers are located in drivers/gpu/drm in the Linux kernel source code. If the hardware also has a GPU in addition to the display controller, then the most significant part of handling the GPU is done in user-space libraries implementing OpenGL. In the open-source world, the de-facto standard OpenGL implementation is Mesa3D, which has support for a number of different GPUs. From a GPU driver perspective, the kernel mainly serves as a way for the user-space OpenGL library to allocate buffers and send commands to the GPU.

The STM32MP15 has both a display controller and a GPU, but in this blog post, we are only going to make use of the display controller. The Linux kernel DRM driver used for the display controller of the STM32MP15 is in drivers/gpu/drm/stm. The driver can be enabled using the CONFIG_DRM_STM kernel configuration option.

In addition, the display panel used on the STM32MP15 Discovery Kit is connected to the SoC using the MIPI DSI interface. The STM32MP15 SoC contains a DSI encoder hardware block from Synopsys, and a glue driver for the DSI encoder is available in drivers/gpu/drm/stm/dw_mipi_dsi-stm.c and can be enabled using the CONFIG_DRM_STM_DSI option.

It turns out that the kernel configuration file we’re using since our initial blog post does have both of these options enabled, as well as the option providing support for the specific DSI display panel used on the Discovery board:


The user-space interface of DRM is detailed in its documentation. Typical applications do not use directly this interface, and instead rely on a display stack in user-space such as or Wayland, or directly on a graphical toolkit like Qt.

In addition, the DRM subsystem implements a compatibility layer that emulates the Linux framebuffer user-space interface, as documented in framebuffer.txt. This allows to support older applications/libraries that don’t use DRM directly.

In our case, we are going to use the Qt graphical toolkit, and on embedded Linux systems, it has four main display backends: eglfs (which requires an OpenGL/EGL graphics stack), linuxfb (which uses a simple legacy framebuffer interface), wayland (for Wayland, obviously) and xcb (for To keep things simple for this series and blog post, and because we don’t require OpenGL support, we will use the linuxfb backend.

Touch panel support in the Linux kernel

The Linux kernel has a subsystem called input for all input devices, such as keyboards, mice, touchscreens, joysticks and more. Its user-space interface is described in details in the kernel documentation, and this interface is used by most display stacks in user-space. For example, Qt supports it through the backend called evdev.

In terms of hardware, the Discovery Kit display panel integrates a touch panel that uses a Focaltech FT6236 controller, connected over I2C. The Device Tree describes this touch panel device as follows:

&i2c1 {
        touchscreen@2a {
                compatible = "focaltech,ft6236";
                reg = <0x2a>;
                interrupts = <2 2>;
                interrupt-parent = <&gpiof>;
                touchscreen-size-x = <480>;
                touchscreen-size-y = <800>;
                status = "okay";

The corresponding driver in the Linux kernel is drivers/input/touchscreen/edt-ft5x06.c, which can be enabled using the CONFIG_TOUCHSCREEN_EDT_FT5X06 kernel configuration option.

The input subsystem, its evdev interface, and the specific driver for our touch panel are all already enabled in the kernel configuration file we are using since our first blog post:


Basic testing of the display and touch panel

To test the touch panel and display, we can start with very simple tools instead of using directly a complex graphical stack. The tools we recommend to use are:

  • The evtest program from the project of the same name. It allows to dump input events from any input device.
  • The modetest program that comes from the libdrm project. It allows to test a display by showing some pre-defined pictures.

Let’s add those two software components in our Buildroot configuration: go to menuconfig, and enable the BR2_PACKAGE_EVTEST, BR2_PACKAGE_LIBDRM and BR2_PACKAGE_LIBDRM_INSTALL_TESTS options. Restart the build of the Buildroot system by running make, and once the build has completed, write the new SD card image to your SD card.

On the system, let’s have a look at available input device (output edited to fit in the blog post):

# ls -l /sys/class/input/
event0 -> ...platform/soc/40012000.i2c/i2c-0/0-002a/input/input0/event0
event1 -> ...platform/soc/5c002000.i2c/i2c-2/2-0033/5c002000.i2c:stpmic@33:onkey/input/input2/event1
input0 -> ...platform/soc/40012000.i2c/i2c-0/0-002a/input/input0
input2 -> ...platform/soc/5c002000.i2c/i2c-2/2-0033/5c002000.i2c:stpmic@33:onkey/input/input2

So input0 is our touch panel (connected on I2C bus 0, at address 0x2A), and event0 is its evdev user-space interface. This evdev interface is accessible through the /dev/input/event0 device file:

# ls -l /dev/input/event0 
crw-------    1 root     root       13,  64 Jan  1  1970 /dev/input/event0

Now we can run evtest. With no arguments, it shows the list of available input devices, their name, and allows use to chose the one we would like to test:

# evtest 
No device specified, trying to scan all of /dev/input/event*
Available devices:
/dev/input/event0:	generic ft5x06 (11)
/dev/input/event1:	pmic_onkey
Select the device event number [0-1]: 0

Once evtest is running, press the touch panel, and you will see events reported like this:

Event: time 946685148.736402, type 3 (EV_ABS), code 57 (ABS_MT_TRACKING_ID), value 0
Event: time 946685148.736402, type 3 (EV_ABS), code 53 (ABS_MT_POSITION_X), value 259
Event: time 946685148.736402, type 3 (EV_ABS), code 54 (ABS_MT_POSITION_Y), value 428
Event: time 946685148.736402, type 1 (EV_KEY), code 330 (BTN_TOUCH), value 1
Event: time 946685148.736402, type 3 (EV_ABS), code 0 (ABS_X), value 259
Event: time 946685148.736402, type 3 (EV_ABS), code 1 (ABS_Y), value 428

These events show the coordinates of the press, and the actual press event (BTN_TOUCH).

With the touch panel working, let’s move on to the display. In fact, you know the display is already working: the fbcon kernel driver provides a console over the framebuffer, which is why you are seeing the Linux kernel messages on the screen. Nevertheless, let’s use the modetest program from libdrm. Without any argument, it just prints out some details about the available display hardware. First the encoders:

id	crtc	type	possible crtcs	possible clones	
28	0	DPI	0x00000001	0x00000000
30	33	DSI	0x00000001	0x00000000

So the display controller has two encoders: one with a DPI interface (i.e parallel RGB interface) and one with a (MIPI) DSI interface.

Then, we have the list of connectors:

id	encoder	status		name		size (mm)	modes	encoders
29	0	disconnected	HDMI-A-1       	0x0		0	28
31	30	connected	DSI-1          	52x86		1	30
	name refresh (Hz) hdisp hss hse htot vdisp vss vse vtot)
  480x800 50 480 578 610 708 800 815 825 839 29700 flags: ; type: preferred, driver

We have a HDMI connector, which can be used with the encoder of id 28, that is the DPI encoder. Indeed, the RGB parallel interface of the STM32 processor is fed on the board into an HDMI transceiver, that goes out with HDMI signals on connector CN9. So from the point of view of the SoC, it is a parallel RGB interface, but thanks to the HDMI transceiver on the Discovery board, it is in fact usable as an HDMI connector.

The second connector is the DSI connector, which can be used with encoder of id 30, i.e the DSI encoder, which makes sense.

So let’s ask modetest to display its test picture on the DSI connector, which has id 31. The DSI panel resolution is 480×800, so we’ll use the following command:

# modetest -s 31:480x800

And voilà:

modetest on the STM32MP15 Discovery board

Now if we plug an HDMI screen to the HDMI connector, the modetest output about connector 29 changes as the connector is no longer disconnected:

id	encoder	status		name		size (mm)	modes	encoders
29	0	connected	HDMI-A-1       	520x290		11	28
	name refresh (Hz) hdisp hss hse htot vdisp vss vse vtot)
  1280x720 60 1280 1390 1430 1650 720 725 730 750 74250 flags: phsync, pvsync; type: driver
  1280x720 60 1280 1390 1430 1650 720 725 730 750 74250 flags: phsync, pvsync; type: driver
  1280x720 50 1280 1720 1760 1980 720 725 730 750 74250 flags: phsync, pvsync; type: driver

So we can ask modetest to display a 1280×720 picture on the HDMI screen:

# modetest -s 29:1280x720

Enabling Qt5 support in Buildroot

Now that we have successfully tested the display and touchscreen, it is time to move on and use a powerful graphical toolkit for embedded Linux systems: Qt. Qt is already packaged in Buildroot, and therefore very easy to add to our system, including some examples. Simply enable the following options in your Buildroot configuration:

  • BR2_PACKAGE_QT5, which enables Qt as a whole, and automatically selects the core Qt module called qt5base
  • BR2_PACKAGE_QT5BASE_GUI, which enables GUI support in qt5base. The linuxfb backend is automatically selected, but provided the appropriate dependencies are enabled, other display backends can be enabled as well. In our case, we’ll use the linuxfb backend so the default selection will work for us.
  • BR2_PACKAGE_QT5BASE_WIDGETS, which enables the Qt5 Widget library, which allows to easily write graphical applications with buttons, text boxes, drop down lists and other familiar graphical widgets
  • BR2_PACKAGE_QT5BASE_EXAMPLES, to enable the example Qt5 applications
  • BR2_PACKAGE_QT5BASE_FONTCONFIG, to enable the fontconfig support in Qt. This allows Qt to discover the fonts available on our system to render text.
  • BR2_PACKAGE_DEJAVU, which will provide one font to render text. Without this, Qt applications would run, but no text would be rendered

Once these options are enabled, restart the build with make and rewrite the new image to your SD card.

Test Qt5 application

All the Qt examples are installed in /usr/lib/qt/examples/, so you can try all of them. Let’s start with the analogclock for example:

# /usr/lib/qt/examples/gui/analogclock/analogclock -platform linuxfb

Qt Analog Clock

Then, another one which allows to test the touch panel:

# /usr/lib/qt/examples/widgets/scroller/graphicsview/graphicsview -platform linuxfb

Qt Graphics View

And a more “complete” and useful application, which as you can see does not fit very well on a 480×800 screen in portrait mode, but also allows to use the touchscreen:

# /usr/lib/qt/examples/widgets/widgets/calculator/calculator -platform linuxfb

Qt Calculator

Filesystem size

To conclude this article, let’s have a look at the size of our filesystem size. After a completely clean build (make clean all), Buildroot can generate a nice graph of the filesystem size using make graph-size. In our case, it generates the following graph:

Filesystem size graph

So the overall filesystem size is 58.7 MB, on which 34.4 MB come from Qt. But our Qt is compiled with examples, and the examples take up 16.7 MB (this is not visible on the graph, it was calculated by looking at the size of /usr/lib/qt/examples/) on the target). Also, the dejavu font package is quite large, with 9.6 MB.


You can find the exact Buildroot source code used to reproduce the system used in this article in the branch at 2019.02/stm32mp157-dk-blog-3.

In this article, we learned about how Linux manages display and input devices and how to test them with simple applications such as modetest and evtest. Then we looked at how to add the Qt library to our Buildroot configuration, and verify it is working using Qt example applications.

Our next blog post will cover how to build a real Qt application!

Author: Thomas Petazzoni

Thomas Petazzoni is CTO and embedded Linux and kernel engineer at Bootlin. He is a lead developer of Buildroot and also a contributor to the Linux kernel. More details...

18 thoughts on “Building a Linux system for the STM32MP1: enabling Qt5 for graphical applications”

  1. Just wanted to say thank you for these tutorials. I’ve spent a week being frustrated with Yocto and these have really helped. Looking forward to the next one!

  2. Excellent article. You have taken a difficult subject and made it understandable.

    Can you make an estimate of when you will have the next article posted? I can’t wait to see it.

    If I use the open source version of Qt Creator, is it possible to cross-compile a Qt application for the MP1 on a Linux Intel desktop computer? Will you discuss that in your next article? And can you also give any tips on how one would debug the application? I am afraid that the only way to do either is to purchase the commercial version of Qt Creator, but that is really expensive.

    I know that STM is going to update STM32CubeIDEr to support the MP1. Can it be used to debug a Qt based app?

    Assuming it is impractical / expensive to develop and debug Qt application, Is GTK a viable tool for embedded linux applications? I think it might be possible to develop and debug a GTK app using STM32CubeIDE.

    I hope to hear your thoughts on these subjects.

  3. Hello ClarkS, and thanks for your comment and numerous questions.

    We don’t have a specific date for publishing the next article, but we hope to have it done in the first half of September.

    We are not super familiar with Qt Creator, but yes, you are definitely able to use it to cross-compile a Qt application for any embedded Linux based system, including the MP1. I don’t really see what you would absolutely need the commercial version of Qt Creator to be able to debug your application, I believe Qt Creator is fully open-source.

    I am not familiar with the STM32Cube IDE (I generally try to avoid vendor-specific tools), but looking briefly at some details about it, it is basically an Eclipse IDE with additional plugins specific to STM32 development. So it can surely be used for regular embedded Linux development as well, as Eclipse is able to do cross-compilation and remote debugging.

    Gtk is indeed an alternative to Qt, but I don’t see how using Gtk over Qt makes a difference in terms of being able to develop with the STM32Cube IDE.

  4. When I launch the examples that using text this message is shown and the application doesn’t display texts.
    QFontDatabase: Cannot find font directory /usr/lib/fonts.
    Note that Qt no longer ships fonts. Deploy some (from for example) or switch to fontconfig.

    I haven’t found the dejavu on menuconfig; seems that has been removed from Qt (on menuconfig Qt 5.11 is shown).
    How I can solve this issue?

    1. Our blog post clearly indicates that both BR2_PACKAGE_QT5BASE_FONTCONFIG and BR2_PACKAGE_DEJAVU should be enabled. Do you have both of these options enabled ? The former adds fontconfig support in Qt, while the latter adds the DejaVu fonts.

      If you’re unsure, you can always check the branch at and do a build from there. As you can see in commit, we do enable fontconfig support in Qt and DejaVu.

      Hope this helps!

      1. Hey Thomas,

        currently I’m trying to get familiar with ST32MP1 and linux. Your tutorials are a great help. Thank you very much.

        I’m getting same error message as destmaster if i try to run examples using fonts. In my image the fonts can be found at /usr/share/fonts/dejavu. So I simply created a soft-link by “ln -s /usr/share/fonts/dejavu/ /usr/lib/fonts” and it works for now.

        I’m excercising currently on the “v4.19-stm32mp-r1.5” branch. Not sure if thats the reason why.

        Just as a note for others stumbling in a similiar situation.

  5. Could you, please, clarify for me this part:
    “Let’s add those two software components in our Buildroot configuration: go to menuconfig, and enable the BR2_PACKAGE_EVTEST, BR2_PACKAGE_LIBDRM and BR2_PACKAGE_LIBDRM_INSTALL_TESTS options.”

    I execute:
    $make menuconfig
    but I cannot find a section where I can enable these options. There many others, but not these ones.
    I did the first and second part of your article, and the BME280 sensor works fine.

    1. Hi Alexis,
      In “make menuconfig”, type “/” to search for parameters, as explained on the on-screen help.
      Then look for each parameter without the “BR2_” prefix.
      I hope this helps,

  6. Michael, Thank you. It did help. I figured out how to find via the search the locations of these options in the menuconfig.

  7. Thank you for this great tutorial!

    On a STM32MP1 DK2 board I can not enable touch.

    I am using buildroot 2020.02 based upon stm32mp157c_dk2_defconfig
    Maybe someone can give me a hint. Thank you. Stefan

    1. Hello Stefan. Glad to read that our series of tutorials is useful. Could you test first with the Buildroot branch provided as part of this blog post series? Then we can investigate why the touchscreen is not working with Buildroot 2020.02.

  8. Hi Thomas! First of all, thanks about this great tutorial! I’m also new at this embedded Linux universe, so I’m sorry about this noob question: is Qt5 free to use, even on commercial solutions? Thanks again!

    1. Hi
      No, with Qt5 you cannot create proprietary (it that’s what you meant… commercial applications can be free software) applications without getting their commercial license.

      1. Hi Michael, thanks! Yes, I meant proprietary solutions, no free software. So I think a good alternative would be GTK, right?
        Thanks again!

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