Mali OpenGL support on Allwinner platforms with mainline Linux
As most people know, getting GPU-based 3D acceleration to work on ARM platforms has always been difficult, due to the closed nature of the support for such GPUs. Most vendors provide closed-source binary-only OpenGL implementations in the form of binary blobs, whose quality depend on the vendor. This situation is getting better and better through … Continue reading Mali OpenGL support on Allwinner platforms with mainline Linux
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